![]() ![]() It's hard on the brakes and around the tyre wall. TURN 3 (Chicago) - 3/4th gear for slow cars, 2th gear for racing/GT/supercars Don't let the bump on the way in unsettle the car, and let it run wide on the way out. The first proper turn on the track, ad the first corner you usually see on TV when Stig's lapping a car. TURN 2 (Willson) - 4th gear for slow cars, 3th gear for racing/GT/supercars The first turn is barely a turn at all, although it sometimes demands a dab on the brakes to stop you piling into the next corner too quickly. TURN 1 (Crooner Curve) - 3/4th gear for slow cars, 5th gear for racing/GT/supercars Everybody wants to create some good cams package is welcome. Sometimes you can get yellow flags even after a crash cleaned out. Possible AIs collision in pitlane due some not aligned "garages". Trees edges and every object using the Chroma blending will looks bad (flashing and edges popping ups) because the Transparency AA is actually disabled by ISI for singleplayer (it's still available just for the viewer), but I guess will be turned on again in next builds. Just put the components in your package folder, install like normal, and right click "update" on the Dunfold mod manager (you have to see a little asterisk before the update). Light Rubbering profile added for a pre-rubbered track Now cutting the bentley turn is less risky.įixed collision feeling for Cones impacts The grass is less bumpy and with more grip to help some out of road approaches.įixed Tarmac to Grass edge physics. Just keep black/orange at your left side and orange/white at your right side. Traffic cones are now helping to find the line. ![]()
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